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SBGOffline
Post subject: HUman Blitzer Ag 4  PostPosted: Nov 06, 2010 - 09:33 PM



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Hey guys!

One of my blitzers just got an AG increase on the first skill!

I was wondering which directions you were going starting from there. Since it came on the first skill roll, I thought it opened a lot of possibilities, and wanted some inputs!

Fred

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Post subject: RE: HUman Blitzer Ag 4  PostPosted: Nov 09, 2010 - 11:51 AM



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Nobody wnats to chime in?

Come on! don't be shy! Smile

Fred

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Post subject: RE: HUman Blitzer Ag 4  PostPosted: Nov 09, 2010 - 12:34 PM



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An AG 4 blitzer can be useful in a variety of roles, so I guess it depends on what you envision him as doing.

I have seen people use similar players as a ball handler, giving them Sure Hands. With his S access, Stand Firm would be good too, which then makes him hard to get off of the sidelines.

On doubles, I would look to Dodge, that is a no-brainer.

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Post subject: RE: HUman Blitzer Ag 4  PostPosted: Nov 24, 2010 - 02:00 AM



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Well I would give him Guard. Since his much more mobile wit the AG4 skill he will be easy to get to the places where he will be most helpfull.

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Post subject: RE: HUman Blitzer Ag 4  PostPosted: Nov 24, 2010 - 03:52 AM



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I'd still use him like normal, guard then stand firm or mighty blow, perhaps frenzy + juggernaut

the agility just makes him more mobile and can get where you need him easier and is an extra option for ball handling stuff

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Post subject: RE: HUman Blitzer Ag 4  PostPosted: Nov 25, 2010 - 10:00 AM



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Well you do have a potencial star on you hands.
As it is now I would develp him like any other blitzer, but definitly avoid getting him too stuck in "melees", and use him up in the pitch as if to support catchers (and thinking of him almost like a catcher himself).
If he keeps having nice rolls for improvments (or doubles), then I might start having ideas for him...
 
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Post subject: Re: RE: HUman Blitzer Ag 4  PostPosted: Nov 25, 2010 - 11:14 AM



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      Axtklinge wrote:
If he keeps having nice rolls for improvments (or doubles), then I might start having ideas for him...


Is a double on the next roll automatically Dodge for this guy? Would NoS be an option you'd consider?

Fred

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Post subject: RE: Re: RE: HUman Blitzer Ag 4  PostPosted: Nov 25, 2010 - 03:26 PM



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ew no, dodge or side step

how many times a match do you realistically need to use NOS

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Post subject: RE: Re: RE: HUman Blitzer Ag 4  PostPosted: Nov 25, 2010 - 10:18 PM



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Well, I see those elf catchers and I find them pretty awesome. So if I turn him into an offensive threat, this might be an option.

Fred

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Post subject: RE: Re: RE: HUman Blitzer Ag 4  PostPosted: Nov 26, 2010 - 04:36 AM



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he already is an offensive threat, obviously you will get some use out of it but it the same with dodge

if he is tied up with multiple tackle zones then you are more likely to have a catcher unmarked or easily blitzed free, if he isn't marked like that then you can blitz him free instead, ergo rendering NOS pointless a lot of the time

NOS is more use for the elf team cause they don't have 5 players who can take guard as a normal skill

AG4 and NOS is no good when you are more likely to get twatted for not having dodge, or even worse you catch it in tackle zones and then fail the dodge

of course it can be countered by tackle but not everyone has that and if they are, then your catchers are less likely to be getting targeted by it

imo if you want NOS catchers, play the elf team ;]

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Post subject:   PostPosted: Nov 28, 2010 - 04:13 AM



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strip ball
leap
wrestle

cage breaker
 
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Post subject:   PostPosted: Jan 12, 2011 - 02:55 PM



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      daloonieshaman wrote:
strip ball
leap
wrestle

cage breaker


Don't have the rulebook in front of me, but isn't leap an agility skill?

Anyways, I gave him Guard and find him really useful. Nearing 31 SPP's, and I'm thinking Stand Firm as a second skill.

Fred

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TrentusOffline
Post subject:   PostPosted: Jan 12, 2011 - 06:07 PM



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Good choices. That's the direction I'd go.
 
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