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TutenkharnageOffline
Post subject: Modified Skill Table  PostPosted: May 30, 2003 - 07:36 AM



Joined: Feb 11, 2003

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I'm sure Teemu will appreciate this...

The NFL uses a modified skill table as follows:

2-7: Normal skill
8: Any skill
9: Trait or normal skill
10: MA +1 or normal skill
11: AG +1 or normal skill
12: ST +1 or normal skill

The normal rule about "rolling doubles" does not apply.

This table cuts down on the amount of overlap for doubles, which are normally required to cover "any skill" rolls AND traits. It also means that each "choice" roll (8-12) is a choice between two options: something special and a normal skill. You don't have to decide between Dodge, Frenzy, and Block - it's "Dodge or Block" on a roll of 8 and "Frenzy or Block" on a roll of 9.

This table also tends to expand the number of "special rolls" in the game, making rare items slightly more frequent. Most coaches who roll boxcars will take ST+1, so the normal "rolling doubles" rule covers only five combinations: (1,1), (2,2), (3,3), (4,4), and (5,5). The last of these also doubles as MA +1, so it's often eliminated from contention, which leaves only 4 combinations (out of 36) to handle all the special rolls. This table leaves 4 combinations for traits (on a roll of 9), but it also adds 5 combinations of "any skill" (on a roll of Cool. And they don't overlap, so you see a break from the cookie-cutter skill development common in most LRB leagues.

This was a popular suggestion on TalkBB at one time. Has anyone else tried it? If so, how have you liked it?

-Chet
 
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IndigoOffline
Post subject:   PostPosted: May 30, 2003 - 08:12 AM
Da Warboss


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I had thought though that since things like +ST and +AG are fairly valuable, why not assign them to the 2 and 12 rolls respectively?

Although the existing table is "neater" it doesn't quite give the best advances the smallest probability.

I like the look of this one though Smile

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IndigoOffline
Post subject:   PostPosted: May 30, 2003 - 08:31 AM
Da Warboss


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hmm, having thought about it my suggestion above could be:

2 - +1AG
3 - +1MV
4 - any skill
5 > 9 - normal skill
10 - any skill
11 - trait or skill
12 - +1 ST

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GalakStarscraperOffline
Post subject: Re: Modified Skill Table  PostPosted: May 30, 2003 - 09:24 AM
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      Tutenkharnage wrote:
This was a popular suggestion on TalkBB at one time. Has anyone else tried it? If so, how have you liked it?

-Chet


Haven't tried it but I like it.

Galak
 
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MestariOffline
Post subject: Re: Modified Skill Table  PostPosted: Jun 02, 2003 - 01:16 AM



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      Tutenkharnage wrote:
I'm sure Teemu will appreciate this...


Very Happy Cool

If you ask me, the improved skill roll table is is one of the best rules-suggestions in the development of which I've actively participated. It's balanced and gives a whole new aspect to the player development side of the game.

Only change that I would do to your table is that I'd rather go for

8: Trait or normal skill
9: Any skill

As I believe that traits should be more easily available than off-category skills. Traits tell that the player has become especially good at what they are (good blockers get Stand Firm) while anyskills are more valuable by enlarging the expertise of the player to fields that his position is usually not good in. Blockers should more easily get Stand Firm than dodge, IMO.

Here are my arguments from TBB supporting this:
-Increases the amount of off-category skills slightly to 4/36 as they no longer compete with traits and stat increases
-Increases the amount of traits slightly to 5/36 as they no longer compete with any-skills and stat increases.
-Separates anyskills and traits to avoid the competition between them and thus to create two different "which skill to choose"-situations compared to the only one given by the doubles roll.
-No exceptions to remember(doubles mean nothing)
-Looks like the injury table
-Looks like the original SP-roll table
-Higher result is better
-In addition, this suggestion (compared to other suggestions on the subject) changes the statistical appearance of traits and any-skills only slightly, thus avoiding the risk of "overdoing" the table so that we'd have leagues with huge amounts of traits and anyskills around.

Fear not, I will bring this up again before the next rules review, trying to drum up support for it. This is exactly the kind of a change that should happen in the next rules review.

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GalakStarscraperOffline
Post subject:   PostPosted: Jun 02, 2003 - 05:10 AM
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I'll try to remember to add the two tables to the Hot List for consideration.

Galak
 
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TutenkharnageOffline
Post subject: Re: Modified Skill Table  PostPosted: Jun 02, 2003 - 06:48 AM



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      Mestari wrote:
Only change that I would do to your table is that I'd rather go for

8: Trait or normal skill
9: Any skill

As I believe that traits should be more easily available than off-category skills. Traits tell that the player has become especially good at what they are (good blockers get Stand Firm) while anyskills are more valuable by enlarging the expertise of the player to fields that his position is usually not good in. Blockers should more easily get Stand Firm than dodge, IMO.


It's just a change in focus. I stuck with the "difficulty" of gaining a new trait as expressed in the LRB. In the long run, it doesn't make much statistical difference.

Regarding a more specific defense: Maybe Blockers should more easily get Stand Firm than Dodge - maybe. But remember: Many players can take Dodge at any time, on any skill roll. That doesn't sound like a particularly difficult skill to master - no skill does, in fact, since any player can get ANY skill. But every player CANNOT get every trait; ergo, traits are more difficult to acquire.

-Chet
 
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IndigoOffline
Post subject: Re: Modified Skill Table  PostPosted: Jun 02, 2003 - 07:10 AM
Da Warboss


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      Tutenkharnage wrote:
Maybe Blockers should more easily get Stand Firm than Dodge - maybe


Am I mis-interpreting this or does this mean that certain teams are to get a new "blocker" position, or simply existing players in existing teams that fit the bill, like Black Orcs?

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MestariOffline
Post subject:   PostPosted: Jun 02, 2003 - 08:21 AM



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I think he means players with ST access, basicly.

But the point is that Strength players should be more easily able to learn advanced Strength skills (=traits) than basic Agility skills.

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TutenkharnageOffline
Post subject:   PostPosted: Jun 02, 2003 - 11:06 AM



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      Mestari wrote:
I think he means players with ST access, basicly.


You said it first, Teemu. I simply stole your line Smile

-Chet
 
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