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Tutenkharnage |
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Post subject: Modified Skill Table
Posted: May 30, 2003 - 07:36 AM
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Joined: Feb 11, 2003
Posts: 620
Status: Offline
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I'm sure Teemu will appreciate this...
The NFL uses a modified skill table as follows:
2-7: Normal skill
8: Any skill
9: Trait or normal skill
10: MA +1 or normal skill
11: AG +1 or normal skill
12: ST +1 or normal skill
The normal rule about "rolling doubles" does not apply.
This table cuts down on the amount of overlap for doubles, which are normally required to cover "any skill" rolls AND traits. It also means that each "choice" roll (8-12) is a choice between two options: something special and a normal skill. You don't have to decide between Dodge, Frenzy, and Block - it's "Dodge or Block" on a roll of 8 and "Frenzy or Block" on a roll of 9.
This table also tends to expand the number of "special rolls" in the game, making rare items slightly more frequent. Most coaches who roll boxcars will take ST+1, so the normal "rolling doubles" rule covers only five combinations: (1,1), (2,2), (3,3), (4,4), and (5,5). The last of these also doubles as MA +1, so it's often eliminated from contention, which leaves only 4 combinations (out of 36) to handle all the special rolls. This table leaves 4 combinations for traits (on a roll of 9), but it also adds 5 combinations of "any skill" (on a roll of . And they don't overlap, so you see a break from the cookie-cutter skill development common in most LRB leagues.
This was a popular suggestion on TalkBB at one time. Has anyone else tried it? If so, how have you liked it?
-Chet |
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Indigo |
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Post subject:
Posted: May 30, 2003 - 08:12 AM
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Da Warboss
Joined: Feb 12, 2003
England
Posts: 2168
Location: England
Status: Offline
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I had thought though that since things like +ST and +AG are fairly valuable, why not assign them to the 2 and 12 rolls respectively?
Although the existing table is "neater" it doesn't quite give the best advances the smallest probability.
I like the look of this one though |
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NAF #60
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Indigo |
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Post subject:
Posted: May 30, 2003 - 08:31 AM
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Da Warboss
Joined: Feb 12, 2003
England
Posts: 2168
Location: England
Status: Offline
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hmm, having thought about it my suggestion above could be:
2 - +1AG
3 - +1MV
4 - any skill
5 > 9 - normal skill
10 - any skill
11 - trait or skill
12 - +1 ST |
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NAF #60
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GalakStarscraper |
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Post subject: Re: Modified Skill Table
Posted: May 30, 2003 - 09:24 AM
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Ex-Rulz Committee
Joined: Feb 11, 2003
United States of America
Posts: 1562
Status: Offline
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Tutenkharnage wrote: This was a popular suggestion on TalkBB at one time. Has anyone else tried it? If so, how have you liked it?
-Chet
Haven't tried it but I like it.
Galak |
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Mestari |
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Post subject: Re: Modified Skill Table
Posted: Jun 02, 2003 - 01:16 AM
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Joined: Feb 11, 2003
Posts: 407
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Tutenkharnage wrote: I'm sure Teemu will appreciate this...
If you ask me, the improved skill roll table is is one of the best rules-suggestions in the development of which I've actively participated. It's balanced and gives a whole new aspect to the player development side of the game.
Only change that I would do to your table is that I'd rather go for
8: Trait or normal skill
9: Any skill
As I believe that traits should be more easily available than off-category skills. Traits tell that the player has become especially good at what they are (good blockers get Stand Firm) while anyskills are more valuable by enlarging the expertise of the player to fields that his position is usually not good in. Blockers should more easily get Stand Firm than dodge, IMO.
Here are my arguments from TBB supporting this:
-Increases the amount of off-category skills slightly to 4/36 as they no longer compete with traits and stat increases
-Increases the amount of traits slightly to 5/36 as they no longer compete with any-skills and stat increases.
-Separates anyskills and traits to avoid the competition between them and thus to create two different "which skill to choose"-situations compared to the only one given by the doubles roll.
-No exceptions to remember(doubles mean nothing)
-Looks like the injury table
-Looks like the original SP-roll table
-Higher result is better
-In addition, this suggestion (compared to other suggestions on the subject) changes the statistical appearance of traits and any-skills only slightly, thus avoiding the risk of "overdoing" the table so that we'd have leagues with huge amounts of traits and anyskills around.
Fear not, I will bring this up again before the next rules review, trying to drum up support for it. This is exactly the kind of a change that should happen in the next rules review. |
_________________ Teemu Tokola aka Mestari
Member #52
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GalakStarscraper |
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Post subject:
Posted: Jun 02, 2003 - 05:10 AM
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Ex-Rulz Committee
Joined: Feb 11, 2003
United States of America
Posts: 1562
Status: Offline
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I'll try to remember to add the two tables to the Hot List for consideration.
Galak |
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Tutenkharnage |
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Post subject: Re: Modified Skill Table
Posted: Jun 02, 2003 - 06:48 AM
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Joined: Feb 11, 2003
Posts: 620
Status: Offline
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Mestari wrote: Only change that I would do to your table is that I'd rather go for
8: Trait or normal skill
9: Any skill
As I believe that traits should be more easily available than off-category skills. Traits tell that the player has become especially good at what they are (good blockers get Stand Firm) while anyskills are more valuable by enlarging the expertise of the player to fields that his position is usually not good in. Blockers should more easily get Stand Firm than dodge, IMO.
It's just a change in focus. I stuck with the "difficulty" of gaining a new trait as expressed in the LRB. In the long run, it doesn't make much statistical difference.
Regarding a more specific defense: Maybe Blockers should more easily get Stand Firm than Dodge - maybe. But remember: Many players can take Dodge at any time, on any skill roll. That doesn't sound like a particularly difficult skill to master - no skill does, in fact, since any player can get ANY skill. But every player CANNOT get every trait; ergo, traits are more difficult to acquire.
-Chet |
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Indigo |
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Post subject: Re: Modified Skill Table
Posted: Jun 02, 2003 - 07:10 AM
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Da Warboss
Joined: Feb 12, 2003
England
Posts: 2168
Location: England
Status: Offline
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Tutenkharnage wrote: Maybe Blockers should more easily get Stand Firm than Dodge - maybe
Am I mis-interpreting this or does this mean that certain teams are to get a new "blocker" position, or simply existing players in existing teams that fit the bill, like Black Orcs? |
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NAF #60
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Mestari |
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Post subject:
Posted: Jun 02, 2003 - 08:21 AM
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Joined: Feb 11, 2003
Posts: 407
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I think he means players with ST access, basicly.
But the point is that Strength players should be more easily able to learn advanced Strength skills (=traits) than basic Agility skills. |
_________________ Teemu Tokola aka Mestari
Member #52
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Tutenkharnage |
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Post subject:
Posted: Jun 02, 2003 - 11:06 AM
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Joined: Feb 11, 2003
Posts: 620
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Mestari wrote: I think he means players with ST access, basicly.
You said it first, Teemu. I simply stole your line
-Chet |
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