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Melifaxis
Post subject: Hobgoblin Development (STR or something different)  PostPosted: May 30, 2003 - 07:53 AM



Joined: Feb 10, 2003
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I rolled double sixes on a hobgoblin that already has block (Unfortunately I missed the ageing roll!).

Would you take the +STR or go for something else (i.e. Pass, Dodge, Catch)? Am I an idiot for considering not taking the STR?

Roster:
Other hobgobs: I have a kicker and dirty player already (and 3 with no skills). CD's: 4 have guard (one of which also has mighty blow). BC1: Block, Dodge, Sure Hands. BC2: Block. Mino: Block, RSC

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Last edited by Melifaxis on May 30, 2003 - 08:01 AM; edited 1 time in total
 
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TutenkharnageOffline
Post subject:   PostPosted: May 30, 2003 - 07:57 AM



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Take the ST4. You will not regret it. Even if this player never gets another skill roll, you won't regret it.

-Chet
 
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IndigoOffline
Post subject:   PostPosted: May 30, 2003 - 08:21 AM
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as Tutenkharnage says, go for the ST every time - I've never not known it to be worth it's weight....

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MordreddOffline
Post subject:   PostPosted: May 30, 2003 - 08:23 AM



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Go for the +1 strength every time.
 
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DoubleskullsOffline
Post subject:   PostPosted: May 30, 2003 - 09:02 AM
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+ST Every time. I can't think of a circumstance I'd turn it down.

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skummyOffline
Post subject:   PostPosted: May 30, 2003 - 09:13 AM



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Always take strength. The only way I'd ever turn it down would be on a stunty who'd been gimped down to a 1 strength.

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Melifaxis
Post subject:   PostPosted: May 30, 2003 - 09:18 AM



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Cool, Strength it is. Thanks guys!

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DoubleskullsOffline
Post subject:   PostPosted: May 30, 2003 - 09:46 AM
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      skummy wrote:
Always take strength. The only way I'd ever turn it down would be on a stunty who'd been gimped down to a 1 strength.


Even then its the difference between getting 3 dice blocked all the time or just 2 dice.

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skummyOffline
Post subject:   PostPosted: May 30, 2003 - 11:36 AM



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I'd still rather go with Kick or Dirty player in that situation. General skills are so hard for stunty teams to come by, and having your 1 ST player foul out is a good way to keep him safe...

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SBGOffline
Post subject:   PostPosted: May 30, 2003 - 12:30 PM



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Go for the Strength increase! If ever you get another doube, why not Piling On??? He'll be hated!

Fred

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DaveOffline
Post subject:   PostPosted: May 30, 2003 - 04:41 PM
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allways go for ST4

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Darkson
Post subject:   PostPosted: Jun 01, 2003 - 07:29 AM



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Unless he's already got ST+2, go for the ST everytime.

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