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GlamdrynOffline
Post subject: Goblin Fanatic Questions  PostPosted: Sep 14, 2011 - 08:04 AM



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1) Does the Fanatic have a tackle zone?

2) Does the Fanatic provide assists to blocks?

3) Does the Fanatic receive a casualty when it injures a player from its special move/block?

4) Does the Fanatic receive a casualty when it injures a player from its special move/block and the player was already prone?

5) Can the Fanatic foul?


My answers and correct me if I am wrong:
1) Yes
2) Yes
3) Yes
4) No
5) No - Fanatics can only make a move action.
 
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GlamdrynOffline
Post subject:   PostPosted: Sep 14, 2011 - 08:07 AM



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One last question:

6) What is the procedure of a GFI for a Fanatic?
 
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GrumbledookOffline
Post subject:   PostPosted: Sep 14, 2011 - 08:14 AM



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1. yes
2. yes
3. yes, it is a block
4. no, it isn't a block
5. like you said, ball and chain players can only make move actions
6. same as any other player, declare the square you are gfi into, roll the gfi, if it succeeds then carry on, either moving into that square, or blocking the player there

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daloonieshamanOffline
Post subject:   PostPosted: Sep 14, 2011 - 12:45 PM



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GFI for a fanatic
Decalre the template direction in which you would like him to travel
roll GFI
he passes roll the 1-2, 3-4, 5-6 and proceed as normal
he fails roll injury
if not badly hurt decide if you are gonna use the apothicary to keep him on the pitch other wise put him in the KO or injury box
IF KOed at the end of the drive and you want to keep him roll Bribe before you roll to un-KO him


for #4 it is easier to remember this way
you only get SPPs for an injury due to using BLOCKING Dice
(this cover everything else in one little package like stab or chainsaw)

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GrumbledookOffline
Post subject:   PostPosted: Sep 14, 2011 - 03:20 PM



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ah good point about direction of travel rather than specific square, forgot about that ;]

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falconOffline
Post subject:   PostPosted: Jun 14, 2012 - 02:14 PM



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[quote="daloonieshaman"]GFI for a fanatic
Decalre the template direction in which you would like him to travel
roll GFI
he passes roll the 1-2, 3-4, 5-6 and proceed as normal
he fails roll injury


Similar to normal GFI, wouldn't you make the move action first then roll the GFI? So if he fails, he falls down in the square he was going to not the one he started from.
 
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daloonieshamanOffline
Post subject:   PostPosted: Jun 14, 2012 - 06:17 PM



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no because you push instead of block (same as a stab instead of a block)
 
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TojurubOffline
Post subject:   PostPosted: Jun 15, 2012 - 12:33 AM



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I would assume, that you have to differentiate after you roll the direction.

a) if the square empty and you move there, if you fail the GFI you fall down in the square he just entered
b) if the square is occupied and you fail the GFI, then you fall down in the square you came from.

That would be consitant with the procedure you do in a Blitz action.

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falconOffline
Post subject:   PostPosted: Jun 15, 2012 - 07:10 AM



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But its not a blitz or a stab, its a move action and fanatics can only take move actions...

GFI:
"Roll a D6 for the player after they have moved each extra
square. On a roll of 1 the player trips up and is Knocked Down in
the square that they moved to."

So wouldn't he move to the square he is going to (occupied or not) and then roll the GFI?
 
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TojurubOffline
Post subject:   PostPosted: Jun 16, 2012 - 02:56 PM



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...and what is happening to the player, who is currently occupying the square? Is he moved like a pushback is rolled?

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falconOffline
Post subject:   PostPosted: Jun 16, 2012 - 03:50 PM



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The way I read it is you would resolve the movement action, roll block dice as normal, and he would just fall down afterwords. I can say though that has not been the way I have been playing, a failed GFI would fall down in the spot he moved from, but looking at the rules I'm not sure that i have been doing it correctly.
 
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GalakStarscraperOffline
Post subject:   PostPosted: Jun 17, 2012 - 07:02 AM
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Declare GFI
Roll for random direction
If empty move player and then roll for GFI
If player there and standing, roll GFI first and if fail fall down in square you are in
If player there and prone/stunned, push player, move Fanatic into square, roll for GFI
 
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PodfreyOffline
Post subject:   PostPosted: Jun 17, 2012 - 08:47 AM



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Ooh, I'm not sure that sits well having two different results depending on whether the player in the "move to" square is standing (totally unaffected) or prone/stunned (pushed back and an armour roll). Shouldn't there be consistency if the "move to" square is occupied, regardless of how it is occupied? In fact, shouldn't there really be consistency no matter what?
 
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XtremeOffline
Post subject:   PostPosted: Jun 17, 2012 - 07:29 PM
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I would love for a clarification that just said fanatics couldn't GFI. But since that is unlikely to happen it would be nice if the rule was consistent.
 
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TojurubOffline
Post subject:   PostPosted: Jun 18, 2012 - 01:04 AM



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      GalakStarscraper wrote:
Declare GFI
Roll for random direction
If empty move player and then roll for GFI
If player there and standing, roll GFI first and if fail fall down in square you are in
If player there and prone/stunned, push player, move Fanatic into square, roll for GFI



That is exactly the way I stated it earlier...thanks Galak Very Happy


I don't think that the way it is now is any more inconsistant than the Blitz action. A GFI is to get an extra square. If you visualize it, then it is like this: you just ran out of anergy and you fall down head first. If there is an obstacle then it is like running into a wall and you fall down in the square you came from, basically "you bounce off of the wall".

Just for the easy of memory: treat it like a Blitz action, than you are save (I know, that is is NOT a Blitz action, that's why I wrote "treat it like one")

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