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MepmuffOffline
Post subject: BUBBLE 2512 - September 1/2 - Utrecht, the Netherlands  PostPosted: Apr 20, 2012 - 01:21 AM



Joined: Nov 01, 2004
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Its' the tenth edition of our tournament in Utrecht! Cool

Please register by posting here, filling out the form at http://blood-bowl.nl/pages/BUBBLE/BUBBLE+2512 or mailing me at m.schaake@gmail.com

Rules
We'll be using the Competition Pack, which can be found here.
Also: Underworld, Slann and Chaos Pact are allowed as found here.
It's a resurrection tournament, so each round your team is fresh. No injuries (or SPP's) carry over to the next game.

Important notices:
1. When registering at the venue you will be required to hand in a copy of your roster including the skills chosen before round 1!
2. There's a price for team concept. The roster you hand in will be used for that. So make sure you give your players names.

Team value Each team starts at TV 1250000, taking the following into account:
1. Inducements have to be on the starting roster and paid for out of the 1.250.000 gold pieces. Special Play Cards are allowed. Decide on a deck and pick a new card before each game.
2. Star players do not count towards the 11 player per team minimum.

The races are divided into tiers as follows:
Tier 1: Any race not in tier 2 or 3.
Tier 2: Vampires, Underworld, Slann, Chaos Pact
Tier 3: Halflings, Goblins, Ogres

Skill progression
This will happen at two points in time. First at team creation (chosen skills) and after round 3 (random skills).
Skill selection works with skill points.
One skillpoint can be spent on a normal skill,
for two skillpoints you can take a stat increase on a lineman type. (0-12 or 0-16 position).

Before round 1:
  • Each team gets 4 skill points.
  • In addition Tier 2 teams are allowed one double for one skillpoint and
  • tier 3 teams are allowed two doubles for one skillpoint each.

So, a halfling team might take 1 AG 4 halfling (2 skillpoints) and two dirty player halflings (1 skillpoint each). All chosen skills should be on the roster you bring to the tournament.
A single skill may only appear on the roster twice at this point! (not including starting skills of course)
After round 3:
  • Each teams gets 4 skills on 4 randomly selected players.
  • Skills have to be rolled on 4 different players but can stack with skills (or increases) given before round 1.
  • For tier 1, 1 of those may be a double,
  • for tier 2, 2 of those may be a double and
  • for tier 3, 3 of those may be a double.

It’s not allowed to give one of those doubles to a player that already had a double skill or a stat increase. A single skill may only appear on the roster three times at this point! (including skills chosen before round one, bu not including starting skills)
The random players and skills will be decided witnessed by and in presence of your round three opponent. The results of this will need to be filled out on the results sheet.

Scoring: we'll do the same scoring as the previous years
win: 14
draw: 7
loss: 0
bonus points; 1 per cas and per TD with a max of 3 per item and a max grand total of 5

Team Representation: Each coach is responsible for his miniatures being identifiable without ambiguity by the opposing coach. A model should resemble or at least be easily recognizable as the position it represents. Additionally we want to encourage every coach to use a fully painted team (does not have to be based). Should a coach use an unpainted or not fully painted team his opponent receives an extra reroll for each of the two halves of the game.
 
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