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machtinOffline
Post subject: New Team "Deamons of Khorne"  PostPosted: May 04, 2012 - 04:06 AM



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Hi Folks,

the new team "Deamons of Khorne" was created for the latest edition of the BB pc game:

http://bloodbowl-game.com/index.php?rub=news-info&id=300

Are there rumours that this race may also be published or officially confirmed by the rulez comittee for tabletop BB?

Thx in advance
Machtin
 
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GrumbledookOffline
Post subject: RE: New Team "Deamons of Khorne"  PostPosted: May 04, 2012 - 07:46 AM



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nope

got no idea who is designing the roster in the first place, let alone play testing it

they should have spent the time fixing and adding the missing stuff before making new things up imo

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Darkson
Post subject: Re: RE: New Team "Deamons of Khorne"  PostPosted: May 04, 2012 - 09:25 AM



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      Grumbledook wrote:
they should have spent the time fixing and adding the missing stuff before making new things up imo

qft

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bob_biffordOffline
Post subject: RE: Re: RE: New Team "Deamons of Khorne"  PostPosted: May 06, 2012 - 11:56 AM



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Its only rubbish cyanide so don't worry about it, They will NOT add Slann but will put a untested team. BRAVO cyanide/Focus.
 
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garthnaitOffline
Post subject: Re: RE: Re: RE: New Team "Deamons of Khorne"  PostPosted: May 07, 2012 - 02:23 PM



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      bob_bifford wrote:
They will NOT add Slann but will put a untested team. BRAVO cyanide/Focus.

That's not Cyanide's fold, its GW's IP that don't let them put Slann in.
 
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zootsuitjeffOffline
Post subject: RE: Re: RE: Re: RE: New Team "Deamons of Khorne"  PostPosted: May 08, 2012 - 05:25 PM



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Here's an idea: why don't they give Leap and very long legs to all of the khorne daemons, as well as diving catch, diving tackle, etc...
 
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AxtklingeOffline
Post subject: RE: Re: RE: Re: RE: New Team "Deamons of Khorne"  PostPosted: May 10, 2012 - 05:47 AM



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That would be a way to deal with it (Horrors of Tzeentch minis have already been used to that purpose).

Still I suspect we'll be facing nothing of the sorts...
 
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dode74Offline
Post subject: RE: Re: RE: Re: RE: New Team "Deamons of Khorne"  PostPosted: Sep 25, 2012 - 02:05 PM



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http://forum.bloodbowl-game.com/viewtopic.php?f=6&t=1665


Last edited by dode74 on Sep 26, 2012 - 02:26 AM; edited 1 time in total
 
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Darkson
Post subject: RE: Re: RE: Re: RE: New Team "Deamons of Khorne"  PostPosted: Sep 25, 2012 - 04:29 PM



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"Today, they are known as the most violent, and the most feared, Blood Bowl players of all time" makes me laugh, as it's one of the most untruthful statements ever to come from Cyanide/Focus. Rolling Eyes

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dode74Offline
Post subject: RE: Re: RE: Re: RE: New Team "Deamons of Khorne"  PostPosted: Sep 25, 2012 - 04:41 PM



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To be fair, once it was decided that it would be Khorne then this was a no-win situation. Either you stay "true" to the fluff and build demons as per WFB, or you add a team which wouldn't be another total bash & cas machine (which I believe is one of the biggest complaints about the game). Go with the former and the team will not be good for the game as it will have to be very powerful; go for the latter and it's not "true" to the fluff (especially for purists). Given thatthe decision to go with Khorne was made first, I think the latter is the lesser evil. Fluff should, imo, always be secondary to gameplay, and it is almost always possible to explain away these matters in a suitable fluffy manner.
 
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GalakStarscraperOffline
Post subject: Re: RE: Re: RE: Re: RE: New Team "Deamons of Khorne&quo  PostPosted: Sep 25, 2012 - 05:23 PM
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      dode74 wrote:
To be fair, once it was decided that it would be Khorne then this was a no-win situation. Either you stay "true" to the fluff and build demons as per WFB, or you add a team which wouldn't be another total bash & cas machine (which I believe is one of the biggest complaints about the game). Go with the former and the team will not be good for the game as it will have to be very powerful; go for the latter and it's not "true" to the fluff (especially for purists). Given thatthe decision to go with Khorne was made first, I think the latter is the lesser evil. Fluff should, imo, always be secondary to gameplay, and it is almost always possible to explain away these matters in a suitable fluffy manner.


Could not agree more or have said it better.
 
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connexionOffline
Post subject: Re: RE: Re: RE: Re: RE: New Team "Deamons of Khorne&quo  PostPosted: Sep 25, 2012 - 05:24 PM



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      dode74 wrote:
Fluff should, imo, always be secondary to gameplay, and it is almost always possible to explain away these matters in a suitable fluffy manner.


I second that motion. Smile

If one disregards the "Khorne" part of the thing (fluff and player names) and looks only at stats, this seems like a team that can be a bit tricky to play with at first but with interesting potential.

To be honest, I am thinking of changing my Vampire team project (using Dark Eldar minis and Heresy ghouls for Thralls) into a Khorne team. Time will tell. Very Happy
 
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Jonny_POffline
Post subject: RE: Re: RE: Re: RE: Re: RE: New Team "Deamons of Khorne  PostPosted: Sep 25, 2012 - 06:00 PM



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Bloodthirster should have ST8 and every skill.
 
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Darkson
Post subject:   PostPosted: Sep 25, 2012 - 08:03 PM



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      GalakStarscraper wrote:
      dode74 wrote:
Fluff should, imo, always be secondary to gameplay, and it is almost always possible to explain away these matters in a suitable fluffy manner.


Could not agree more or have said it better.

Couldn't agree less. If we're going to ignore fluff, then we might as well have MA8 AG4 Dwarfs and AV9/10 Elfs as standard.
Not saying fluff should be the be all and end all, but it needs to have some bearing. This isn't a Khorne team. It might be a balanced roster, it migh be fun to play, but it's not Khorne.

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nod_heroOffline
Post subject: Re: RE: Re: RE: Re: RE: New Team "Deamons of Khorne&quo  PostPosted: Sep 26, 2012 - 12:24 AM



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      dode74 wrote:


Hey Dode that pic has an error. Bloodthirster is S with GAP on a double, you have them down as G.
 
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