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JmacOffline
Post subject: Nurgle Rotters  PostPosted: Feb 15, 2003 - 12:14 AM



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Hey guys, have a rather important question here. According to the BB Mag #5, you can have 6 rotters on your team. But, in the description of the Beast of Nurgle on the next page under the special rules, there is a note there. I quote:

"Note that the extra Rotter can only be taken if there is enough room for him on the team (ie. the team doesn't include 4 rotters already)."

Which one is correct? 4 rotters or 6 rotters?
 
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GrumbledookOffline
Post subject:   PostPosted: Feb 15, 2003 - 04:00 AM



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4, the correction will be coming out in the annual

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Melifaxis
Post subject:   PostPosted: Feb 15, 2003 - 06:24 AM



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Yup, 4

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ThadrinOffline
Post subject:   PostPosted: Feb 15, 2003 - 07:46 AM



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I got a mail from Andy Hall confirming it should be 4, as per the normal Chaos roster.

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JmacOffline
Post subject:   PostPosted: Feb 15, 2003 - 11:18 AM



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One more question about nurgle.. not sure if this section is fluff or not.

"Beasts of Nurgle are highly infectious, and even the modern remedies used by blood bowl players taking on a nurgle team won't always work against them."

does this mean apothocary won't work on a player killed by a beast of nurgle?
 
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Darkson
Post subject:   PostPosted: Feb 15, 2003 - 11:31 AM



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It's fluff. The previous version of the Nurgle's Rotters had every player capable of causing the opposition to catch the Rot.

So yes, you can apoth someone killed by the Beast.

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PyriusOffline
Post subject:   PostPosted: Feb 15, 2003 - 11:47 AM



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Just another question about the Rotters. In the Teambox are 3 Rotters, 4 Nurgle Beastmen and 5 "normal" Beastmen.
Now my question : Is there use for the "normal" Beastmen or will they sooner or later all become Nurgle Beastmen ?

Can´t await BB Mag 5 to arrive in my local GW store in Cologne...

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Last edited by Pyrius on Feb 15, 2003 - 01:26 PM; edited 1 time in total
 
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JmacOffline
Post subject:   PostPosted: Feb 15, 2003 - 11:59 AM



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to the best of my knowledge.. nurgle beastmen are the same as the regular chaos beastmen... neither have anything special about them

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PyriusOffline
Post subject:   PostPosted: Feb 15, 2003 - 12:31 PM



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      philodox wrote:
to the best of my knowledge.. nurgle beastmen are the same as the regular chaos beastmen... neither have anything special about them

how boring... Crying or Very sad

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Last edited by Pyrius on Feb 15, 2003 - 01:27 PM; edited 1 time in total
 
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Darkson
Post subject:   PostPosted: Feb 15, 2003 - 12:59 PM



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Just give all your beastmen FA on their 1st double.

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GrumbledookOffline
Post subject:   PostPosted: Feb 15, 2003 - 02:36 PM



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Thats what i would give them on a normal chaos team as well.

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AnthonyTBBFOffline
Post subject:   PostPosted: Feb 15, 2003 - 02:45 PM



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That's my plan on my TBBF team right now. Of course, I have only managed to roll one doubles in 17 games Confused

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JmacOffline
Post subject:   PostPosted: Feb 15, 2003 - 03:43 PM



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Just started a team using Nurgle. Started off with 11 beastmen, 4 rerolls, 2 FF and 40k in the bank.. after my 2nd game, I bought a beast of nurgle.. 3rd game he got his first kill.. saved me 110k on a rotter.. I would highly suggest investing in a beast of nurgle first before you buy any additional rotters. Saves money in the long run
 
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JmacOffline
Post subject:   PostPosted: Feb 16, 2003 - 12:16 PM



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I called the GW Trolls that are here in the U.S. They told me that the rotter team is allowed 0-6 Rotters. How did you find out that the next annual is going to change it to 0-4?

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GrumbledookOffline
Post subject:   PostPosted: Feb 16, 2003 - 12:45 PM



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Cause irrc either andy hall posted that they are only meant to have 4 on tbb or someone pasted his email reply which said the same thing. It has also been answered on the official blood bowl forum.

Just for the record never ask mail order trolls rules for blood bowl cause they usually don't know them.

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