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SBGOffline
Post subject: Young Nurgles team: can you have too many MA increase?  PostPosted: Feb 04, 2013 - 11:29 PM



Joined: Feb 15, 2003
Canada
Posts: 771
Location: Canada
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Hey guys!

I'm six games through a 12-game season with a new Nurgles team. I just got three skill-up today, and needed help!

Two pestigors and a Rotter got their first skill. One Pestigor rolled a regular skills, the other two players rolled 6,4.

Here's the team:

Pest Block 8 spp
Pest Regular skill (Block?) 6 spp (MA5)
Pest [6,4] 8 spp
Pest MA7, Extra Arms, 23 spp
Rotter [6,4] 6 spp
Rotter MA 6, 6 spp
two skillless rotters (0 and 2 spp)

None of my Warriors and Beast have reached 6 spp yet.

So my question is: in a perpetual league (I'll surely play at least one other 12 games season with these guys), do I take the MA increase or go AV or Regular skill?

Fred

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babassOffline
Post subject: RE: Young Nurgles team: can you have too many MA increase?  PostPosted: Feb 05, 2013 - 03:46 AM



Joined: Nov 29, 2010
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For the pestigor => Mouvement (no hesitation on this)
For the Rotter => i would take a regular skill (like block) or the AV. (with my preference on the regular skill)
 
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DaggersOffline
Post subject: RE: Young Nurgles team: can you have too many MA increase?  PostPosted: Feb 07, 2013 - 11:52 AM



Joined: Dec 07, 2006
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Posts: 1618
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Yeah, +1 with babass. Rotters are just speed-bumps, making them stay on the pitch longer just plays into that roll better.

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SBGOffline
Post subject: RE: Young Nurgles team: can you have too many MA increase?  PostPosted: Dec 11, 2013 - 01:32 PM



Joined: Feb 15, 2003
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Posts: 771
Location: Canada
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OK, a long-awaited reply to this post:

The Rotter who elected for Block on that example just rolled double 6 !!! Automatic even for a Rotter?

Fred

_________________
Winner of Soup Bowls I, II, III (Chaos Dwarves); IV, V (Dwarves); XIII (Orcs); XIV (Dark Elves) & XVII (Chaos).
Forget the Yankees, forget the Habs: THAT'S a Dynasty!!!
 
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