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Darkson
Post subject: ARBBL Pick'n'Mix Team Event, Andover, 23rd/24th November  PostPosted: Feb 27, 2013 - 01:20 PM



Joined: Feb 10, 2003
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As per the discussion here, this will be a 3-coach team event, with coaches having different races on day 1 and day 2

Final rule pack available to download from the ARBBL Tourney page.

For those that have been to the ARBBL Open, note it will NOT be in the same location, as we're using a different hall.

Event will be NAF ranked, and will be submitted to NAF as soon as I finish the above.


Initially will be limited to 16 teams (48 players), but there is the possibility that we can get another 4 teams in if needed (though will probably need to borrow some tables from somewhere).


All teams need to nominate a captain, who will be responsible for payment for the team, and for submitting rosters to me in advance (date to be confirmed).

Prizes to be confirmed, but will definitely have #1 team, #1 individual coach, and if I can work it out, #1 Stunty player.
Like to thank Jason at Tritex Games and Oli at Hades Games for the prize support.

Finally, I'm happy to book teams as soon as they're ready, but should the event become over-subscribed, I'll have to go on a paid-for system (cost £12,£15 non-NAF).

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_____ and rankings - that is all
#27 of the "24 club" (due to some dodgy accounting)


Last edited by Darkson on Oct 20, 2013 - 02:16 PM; edited 5 times in total
 
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Darkson
Post subject:   PostPosted: Feb 27, 2013 - 01:20 PM



Joined: Feb 10, 2003
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Posts: 2696
Location: Undisclosed
Darkson (spare player)

Confirmed Teams:

1: Team ARBBL A - Paid
a) MoodyGit
b) ray648
c) Shipley_Dancing_Man

2: Team ARBBL B - Paid
a) TheyDeadDave
b) BigBelcher
c) Pass

3: Exiles A - Paid
a) Tempest
b) Lunchmoney
c) Diesel

4: Exiles Team Tee - Paid
a) DeeTee
b) ceetee
c) Itchen Masack (EeeTee)


5: The Mizfitz - Confirmed
a) Hawk
b) Besters
c) scs.sam

6: Team ECBBL - Confirmed
a) firebreather
b) Vmcat
c) Bsking

7: Team Cakebowl - Paid
a) Sann0638
b) kungfupanda
c) Pinback


8: The Terry Ling's - Confirmed
a) Mattwhile
b) Gazza
c) Lycos

9: Team Chuckle - Spot Confirmed
a) Nobby (looshkin)
b) Cerumol (I think.)
c) CharzHeidi

10. Exiles C - Confirmed
a) monkeynutts
b) ddark
c) irishdave

11. BUBBA - Paid
a) Loki
b) Rubick
c) Eski

12. Team Crumb - PAID
a) Glowworm
b) Be4ch
c) canteloup


13. Team G.O.B.B.L. - Confirmed
a) Hekdar
b) TomClark
c) Verr

14. Team SWAT - Confirmed
a) jecked
b) Spiky
c) Psmiddy


Available spots/unconfirmed teams

15: Team Teutonic
a)
b)
c)

16:
a)
b)
c)

17.
a)
b)
c)

18.
a)
b)
c)

19:
a)
b)
c)

20.
a)
b)
c)

_________________
_____ and rankings - that is all
#27 of the "24 club" (due to some dodgy accounting)


Last edited by Darkson on Oct 05, 2013 - 08:32 AM; edited 7 times in total
 
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sann0638Offline
Post subject:   PostPosted: Feb 28, 2013 - 03:08 AM
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Stick a team cakebowl on - we should be able to sort something out.

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LycosOffline
Post subject:   PostPosted: Feb 28, 2013 - 04:03 AM
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I will ask Matt, Gaz & Craig if we are teaming up. Will see you in two weeks as a four to chat anyway
 
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Darkson
Post subject:   PostPosted: Feb 28, 2013 - 04:30 AM



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      Lycos wrote:
I will ask Matt, Gaz & Craig if we are teaming up. Will see you in two weeks as a four to chat anyway

4 men on a 3-man team?
NAF Prez in cheat shocker! Wink

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LycosOffline
Post subject:   PostPosted: Feb 28, 2013 - 05:43 AM
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Competitive advantage, its all about finding that tweak in the rules that gives your team the edge and hope no one else spots it.
 
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Darkson
Post subject:   PostPosted: Feb 28, 2013 - 11:39 AM



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Link to rules added to OP.

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DaveOffline
Post subject:   PostPosted: Mar 01, 2013 - 11:08 AM
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you don't know how much I would love to come .. already over there for the NAFC so this one will be out off my league

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Darkson
Post subject:   PostPosted: Mar 02, 2013 - 04:32 PM



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10 teams already down as interested.

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Darkson
Post subject:   PostPosted: Mar 03, 2013 - 03:53 PM



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Make that 15!

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Darkson
Post subject:   PostPosted: Mar 24, 2013 - 01:39 PM



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Team lists updated in 2nd post.

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Darkson
Post subject:   PostPosted: Apr 02, 2013 - 10:37 AM



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Sad news. Sad

A technical issue has reared it's ugly head which means I may have to limit this to 16 teams after all. I tried to run a test tournament on Score, and although the help file says it will accept 32 groups, I could only get 16 to input. I've emailed Joris (the creator) about it - hopefully it's me being thick, but if it is limited to 16, the teams that signed up first will get dibs on the places.

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GrumbledookOffline
Post subject:   PostPosted: Apr 02, 2013 - 04:13 PM



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could run 2 instances of score and split the field into two and then have the 2 halves play off in the final round 1v1 2v2 etc?

obv not ideal but it could make an interesting twist and a work around the problem

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sann0638Offline
Post subject:   PostPosted: Apr 03, 2013 - 12:30 AM
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Or make it teams of 6?

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Darkson
Post subject:   PostPosted: Apr 06, 2013 - 04:50 PM



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No reply from Joris yet (if anyone knows him, please give him a nudge!), so the only workaround I've found (so far is as follows).

I'd have to run two instances of Score next to each other, one where the "coaches" are the team names, the other a regular coach version. I'd draw the team one first, then have to manually go through the regular one to make the actual draw.

Example: Team A meets Team C. I'd have to run down the results list to find the first coach from Team A and Team C, and manually match them, so on for the 2nd and 3rd coaches from each team. Then move on to the 2nd match up etc.


Now, this is doable, but if I did it this way, it's going to be a lot of work for me between rounds and I would have to be strict on the timings of the games.


I know people get annoyed when their games are called for time (especially as everyone says "it's not my fault, my opponent has been playing slow"), but if I go with the "more teams than Score can handle", I will need to.


So I'm asking a genuine question (assuming I don't hear from Joris and/or the answer is it only handles 16):
Which would you, the coaches paying to come, perfer - capping it to 16 teams (and I'd give 1st dibs to the first 16 teams on the list), or going to the 20 the hall can hold, but playing with a strict time limit (2hrs 15mins, to give me at least 15 mins to sort out a draw)?


      sann0638 wrote:
Or make it teams of 6?


I'd rather not - with teams of 6, I'd really need 5 "stand by" players if a team doesn't show. At least with an odd team of 3, I can make the bottom 3 teams play mised together (yes, I know I can do it with bigger teams, but I'm trying to limit the manual input to avoid mistakes where possible [see above]).

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