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StimmeOffline
Post subject:   PostPosted: Sep 16, 2014 - 03:27 PM



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Is the new rule set already fix? I want to indulge in the creation of my anti-Byers team.
 
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jrock56Offline
Post subject:   PostPosted: Sep 18, 2014 - 04:25 AM



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      Stimme wrote:
Is the new rule set already fix? I want to indulge in the creation of my anti-Byers team.


Just putting the final pieces together and I will post for all to see. Most of the changes have been posted on the Deathbowl group on Facebook as well in the event that I created awhile back.

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jrock56Offline
Post subject:   PostPosted: Sep 20, 2014 - 04:14 AM



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Just an update on the Rulebook, it is completed with only 1 thing for Glenn and I to discuss before posting for everyone. Sorry for the delay everyone this little thing we call life has gotten in my way this year as I usually like to have everything posted at least 3-4 months in advance. Everything should be up on here, NAF Canada website and the FB Group we created for the event later today!

As always, any questions are welcome as there is quite the overhaul to the rules this year, in an attempt to level the playing field and give any race an equal chance at winning the tournament Very Happy

Hope to see many of you soon!
Adam

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2008 Bongo Champ,2008 Deathbowl Champ,2011 & 2012 Sweetbun Champ,2014 Warpstone Cup Champ,2015 Q'ermitt Champ,2016 Daggerbowl Champ
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TaxalOffline
Post subject:   PostPosted: Sep 23, 2014 - 09:31 AM



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Do I see a certain Marc-Andre Rochon making a come back....

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jrock56Offline
Post subject:   PostPosted: Sep 23, 2014 - 11:17 AM



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The Official Rulebook is complete!!

I am not sure if I can post it as an attachment on here as it is a document and not a website link. Will try to Post the wording here anyhow. For those that would like a copy of the Official Rulebook via email send me a PM with your email address and I will forward the complete rules to you.

Thanks to everyone for your patience this year with quite the overhaul to the rules!

Amazon
This is “The Year of the Amazon” here at Deathbowl, so these teams get a slightly better deal than normal. There will be 2 options for all Amazon coaches to take advantage of.

1- All Amazon teams will have access to a 2nd Free Apothecary appointed by the Tournament Organizers to give them a better chance of survival on the pitch!

2- All Amazon coaches will have the option of Purchasing the Leader skill for a player on their roster. This Leader skill will not count against the maximum 3 skills per player limit. (no other races are allowed the leader skill on their teams)

Date & Location
The Tournament will begin Saturday, October 25th to Sunday October 26th, located at:

Boutique FDB Store
114 St-Raymond Blvd. (2nd Floor)
Gatineau (Hull), QC J8Y 1S9

Schedule
Saturday
08:30-09:00 Register
09:00-12:30 Deathbowl Game 1
12:30-01:15 Lunch (drinks provided)
01:15-04:45 Deathbowl Game 2
04:45-05:30 Dinner (drinks provided)
05:30-09:00 Deathbowl Game 3
Sunday
10:00-01:30 Deathbowl Game 4
02:00-02:30 Awards/Prizes/Pictures

Please bring
All coaches should bring the following:
1) TWO copies of their team roster
2) A current copy of the rules
3) NAF Blocking dice, range rulers and scatter templates
4) A PAINTED bloodbowl team

Provided
The following things will be provided at the tournament:
1) Custom D6’s
2) Game boards (Boards showcased from Fantasy Fields)
3) Drinks and small snacks on Saturday/Donuts & Coffee Sunday Morning
4) Trophies and Prizes

Tournament Rules
Games will be played using current Games Workshop Bloodbowl rulebook (CRP), available free online from specialist games.

Resurrection style tournament where teams will reset after each game. No injuries, deaths, or star player points are collected. Therefore you will begin each game with exactly the same roster.

Team Creation

Teams have 1,250,000 gold pieces available to spend. Each coach may select any of the approved teams from the CRP rule-set + 3 NAF sanctioned teams (Slann, Chaos Pact, Underworld), and must purchase at least 11 players for the tournament. Also, inducements listed below are also available, but no mercenaries, Star Players or Special Play cards are allowed.
Inducement Qty. Price(gps) Notes
Bloodweiser Babes 0-2 50,000
Halfling Master Chef 0-1 300,000 100,000 for Halflings
Igor 0-1 100,000 Only for teams not allowed an apothecary
Wandering Apoth 0-2 100,000 Only for teams who can buy a normal apothecary
Wizards 0-1 150,000

IMPORTANT UPDATE
***Coaches can buy improvements for their players at the costs indicated in the CRP rulebook. The Leader skill is not available for purchase by teams in team creation (Amazon being the exception) You may purchase up to a maximum of 3 additional skills per player on your roster, this includes a +1 to MA or AV values, no other stat increases (STR & AG) will be available to purchase. No player may have more than 3 improvements in total and no additional skills will be gained during the tournament.***


Improvement Cost
Regular skill +20,000
Double skill +30,000
+1 MA/AV +30,000

Game & Turn Time Limits

The schedule is tight so the time limits for games will be strictly controlled. This is the only way to ensure fairness for all competitors. The alarm which goes off after 3 hours and 30 minutes brings the games to an end. There will be a warning buzzer with 15 minutes remaining, after which the table finishes the round of turns it is on but does not start another round. This prevents a game ending with an uneven number of turns for each coach.

To make sure all coaches get an even amount of time at play, a turn time limit of 3.5 minutes per turn will apply. When the time limit runs out the coach is allowed to finish the move of the active player only. This turn limit enables us to play 4 games of Deathbowl.

The games may finish in ties and there is NO OVERTIME!

Turn Etiquette

You may bargain and negotiate as much as you like in your own turn or in an opponent coaches turn if they initiate the discussion. However, as all coaches have a time limit for their turns it is impolite and against the rules to initiate such a discussion during an opponents turn. It is unfair to all the coaches at the table and indeed the tournament for another coach to “advise” on another coaches’ actions. While it is acceptable to remind a coach to move a player to block a potential TD, it is not acceptable to plan their entire turn.

“Alliance Bowl”

The Deathbowl Association received numerous complaints over the past few years about the alliances that like races have been forming to further themselves in the tournament. The most recent being the Zon-Zon alliance from three years ago. We have come to the conclusion that openly aiding each other in Deathbowl shouldn’t be part of the game. Of course there are instances where getting in the way
on defence, assisting on a block, outright throwing a block to aid in your cause are perfectly acceptable. Throwing a pass or handing off directly to an opposing team has been banned. You may no longer throw a pass directly to the opposition, if it happens to scatter to them or bounce to them that is permitted. If they happen to have diving catch that would also be deemed acceptable as the target square is not directly at an opposing player. Handing off the ball to an opponent is not permitted either as the fans in many stadiums have rioted and looted because of this, causing injuries and damage countless times.

Tournament Format

The tournament will consist of 4 games of Deathbowl following the SWISS-style format. In the first game each coach will be randomly drawn with an opponent and then each pair of coaches will be randomly drawn with a second pair of coaches to make up the four players required for a Deathbowl game.

Game results are only determined by the results against the whole table (i.e. there can only be one winner, or there could be a 2, 3, or 4 way tie!). Tournament points are discussed below. The first round matches will be decided randomly. After the first round matches are complete, the game match-ups will proceed with 4 coaches facing each other on a table determined by tournament point and tiebreakers. Coaches may play on the same table as another coach an unlimited number of times!

Deathbowl Rules

The Pitch and Setup

Deathbowl is played on a specially designed pitch with four teams and two balls. The teams line up on or behind the “line of scrimmage” in their own set up section. Each coach must have at least three players on the line, with no players in the wide zones. Each coach lines up randomly opposite an opponent for the round. There is no kick-off. The balls are placed in one of the four center squares, randomly chosen (D4 & D3). All players may set-up their teams on the field at the same time with a minimum of 11 players and a maximum of 16 players. A D6 roll is made by each coach with the highest roll going first in gameplay and continue clockwise from there for the half.

Continuous Play is now in effect. After the initial set-up play continues until halftime and then does the same until the end of the game after halftime. Play does not stop for any reason, including touchdowns! After halftime the player who took the last turn in the first half has the first turn and play progresses counter-clockwise around the table.

Fame and Weather have no effect on the game of Deathbowl.

Scoring

A teams turn ends if a player enters the end zone and scores a touchdown. If a player carrying a ball enters the end zone on a square containing a ball on the ground, the scatter is resolved before the turn ends. This is the only currently identified way to score two touchdowns in a single player turn. Once a touchdown is scored the ball is removed from the field and re-enters play on one of the four centre squares (roll a D4) and stops there, unless the square is occupied. If the square is occupied by a standing player, the player may attempt to catch the ball just like the bounce at the end of regular Blood Bowl kick off (bouncing ball). If the square is occupied by a prone or stunned player or the other ball the new ball bounces once from the square.

The teams continue to play after a touchdown with a new set up only occurring at halftime.

Halftime

At halftime (as in Blood Bowl) the play stops and the teams set up as described in the set up and play order section. Additionally at half time all KO'd players return to action without rolling. Any players KO'd in the second half do not return to play. Any injured players who were able to regenerate or who were healed by an apothecary can only return to play at halftime.

Actions

Each team may take a blitz action against each of the opposing teams.

Each team may make a pass action with each ball, but not twice with one ball. Therefore, a team could instead pass two players with the right stuff skill, or one player and one ball. However, no player or ball can be thrown twice in one turn. Each team may take a hand off action with each ball, but not twice with one ball.

Each team may take a foul action against each of the opposing teams. However, the referee will send off players following the normal Blood Bowl rules. A turnover will still end a turn with all unused actions lost as in Blood Bowl.

Additionally, if a blitz is declared and no block dice thrown, no further blitz actions can be taken against that team this turn. If you fail your Wild Animal roll while declaring to blitz an opponent you cannot then declare a Blitz against the same opponent until your next team turn. You may refer to this as the Wild Animal rule. When declaring a Blitz against an opposing team, the player must be within range of the intended target to declare said Blitz at all.

Blocks and Fouls

Assists work as in normal Blood Bowl for the players on the teams involved in a block or a foul. However, the other teams may want to get involved as well. A player may assist a block or foul made by an opponent if the only opposing tackle zone they are in is the victim of the block or foul. If they are in any other opposing tackle zones they cannot assist. The only exception to this is if the player has Guard skill they can always assist a block. This applies to fouls in the same fashion as stated above.

The edge of the field is the crowd just like in regular bloodbowl.

Deathbowl Referees

Referees will make their triumphant...albeit probably painful return to the Deathbowl pitch!! The organizers saw fit to re-negotiate their contracts in the off season giving them the benefit of ‘Danger Pay’ to encourage their participation and bring some form of order to the mayhem that takes place on the field!

Halfling Master Chefs

During the Death Bowl match Halfling teams will be able to force their opponents to lose rerolls. First they must roll 3 D6’s to determine how effective the Chef will be. For each successful roll they must roll another D6 to randomly determine which opponent will be affected. Using large fans the chef and his assistant manage to blow the delicious smells into their opponent’s dugouts and the other teams that are unaffected just get a tantalising yet non-distracting whiff of the marvellous culinary creations.

Ball Handling - Passing, Handoff's & Interceptions

No player may at any time be in possession of more than one ball. Anytime a player with a ball interacts with the other ball resolve the situation as if he/she/it had the “No Hands” skill. The player may not drop the ball he has to attempt to pick up the other. A team may pass and hand-off each ball once a turn. A team may not, however, pass or hand-off the same ball more than once in the same turn, as in the standard rules of the game.


The ball may at no time be passed across any of the four corner squares. To determine this when passing a ball, the entire range ruler must be on the playable Pitch area.

Interceptions

If players from different teams are eligible to make an interception the player closest to the throwing player may make the attempt first. If two or more players are equally close than the coaches roll off to determine which player may make the first attempt. If the first player fails to intercept the next player gets a chance, if the second player fails to make and interception a player from the third team gets a chance. However, each team may only make one interception attempt. If an interception attempt is successful and followed by a successful "safe throw" roll, a team who has not yet attempted to intercept can still try with one of their players. Safe throw may be used on all successful interceptions in any given turn. For example a pass may be intercepted 3 times, each time by a player from a different team; the thrower gets to roll for safe throw in each case.

Tournament Points

There are three ways to earn points from games at Deathbowl XII. The first is by winning or tying on the table you are playing against. The second is by scoring more TD’s than the other three coaches on the table or 3+ TD’s on the table. And finally a bonus point can be gained by causing more CAS (from blocks) than any of the other coaches at the table or 3+ CAS at the table.

In addition there are points available towards winning the “Best Team” Award for the painting/customizing and theme of your team. These points are easy to get and do not require you to be an expert painter. All that is required is that you read the list and put a little effort in. There are six categories each worth half a point, if you fulfill five you will qualify to be selected for this coveted award!

Tournament points from Game play
Win vs. Table 3
Tie vs. Table 1
Loss vs. Table 0

Bonus points
Scored most TDs on table 1
Caused the most CAS (from blocking) on the table 1
Caused 3+ CAS (from blocking) 0.5
Scored 3+ TD on table 0.5

The number one factor in determining how teams place in the standings should still reflect their overall record. While we feel bonus points for strong gameplay should still factor in, it should not outweigh the overall record of the competitors. It will definitely still play a part in determining placement but not override the standings completely.

Each coaches total tournament points from game play will be used to determine each coach’s table opponents for the next round. In the event of a tie in the standings the following tie breakers will be used during the tournament and in determining the final standings.

Tie Breakers
1 # of Wins
2 TD +/-
3 CAS +/-
4 TD For
5 CAS For
6 Schoolyard Brawl!!!

That seemed to work out fairly well pasting from Word format, still if you would like a copy of the Rulebook let me know!!

Adam

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2008 Bongo Champ,2008 Deathbowl Champ,2011 & 2012 Sweetbun Champ,2014 Warpstone Cup Champ,2015 Q'ermitt Champ,2016 Daggerbowl Champ
http://nafcanada.ca/tournaments/deathbowl/information/
 
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jrock56Offline
Post subject:   PostPosted: Sep 23, 2014 - 11:20 AM



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      Taxal wrote:
Do I see a certain Marc-Andre Rochon making a come back....


Yes you did!! I was equally surprised to see him coming to the tournament but excited to have him back as it has been a few years at least Very Happy

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jrock56Offline
Post subject:   PostPosted: Sep 23, 2014 - 11:22 AM



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To the powers that be...can someone please approve the tournament??? Has been up on here for several months and still listed as NEW on the tourney link. Thank you in advance!!!

Adam

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http://nafcanada.ca/tournaments/deathbowl/information/
 
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jrock56Offline
Post subject:   PostPosted: Sep 23, 2014 - 11:50 AM



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All of the Rules and ability to register for the tournament, including uploading your rosters in advance are now available in the link in my signature at the bottom of all of my posts on NAF. The link will take you to the NAF Canada Website and directly to the Tournament info and Rules, to Register all you have to do is click on the Tournaments tab at the top of that page, go down to where you see 'Deathbowl' and click on 'Registration'

It will bring up a registration page to fill in your team and roster info that will be forwarded to me. If you are able to do this in advance it will be a great help come registration the day of the tournament.

Thanks everyone!
Adam

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StimmeOffline
Post subject:   PostPosted: Sep 23, 2014 - 01:14 PM



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      Quote:
1- All Amazon teams will have access to a 2nd Free Apothecary.


Just to make sure I get the wording right: If I don't have an apo on my Amazon roster, I will still get a free one, correct?
 
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jrock56Offline
Post subject:   PostPosted: Sep 24, 2014 - 05:05 AM



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      Stimme wrote:
      Quote:
1- All Amazon teams will have access to a 2nd Free Apothecary.


Just to make sure I get the wording right: If I don't have an apo on my Amazon roster, I will still get a free one, correct?


Yes, you still get a free Apoth regardless. It just gives the possibility of purchasing one for 50K and getting another 2nd one for free. (May be a good idea to keep KO'd players on the field...especially in the 2nd half Hint Hint) Wink

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GaixoOffline
Post subject:   PostPosted: Sep 24, 2014 - 06:45 AM
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      jrock56 wrote:
To the powers that be...can someone please approve the tournament??? Has been up on here for several months and still listed as NEW on the tourney link. Thank you in advance!!!

Adam
It wasn't approved because the rules weren't posted until yesterday. It is now.

In the way of advance warning, there's been some talk about codifying variant rules so that there's a "standard" set for Deathbowl, DungeonBowl, etc. If that project ever gets underway, I'll contact you about possibly participating in the process.

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jrock56Offline
Post subject:   PostPosted: Oct 02, 2014 - 10:26 AM



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Just an update as we are under 4 weeks until the Mayhem begins!!

Venue is ready to roll, prize support has been confirmed, Trophies are 3/4 completed, the Year of theme dice have arrived. Everything is rounding into form nicely!! We just need the attendees (or planned attendees to start confirming they are coming) and if at all possible begin forwarding their rosters to me when you have a chance!!

I will be at the 4 Nations Cup this weekend but will still have access to my computer. Any questions, please feel free.

Later Ladies & Gents,

Adam[/img]

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StimmeOffline
Post subject:   PostPosted: Oct 02, 2014 - 01:04 PM



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Double check that they get the labels right!

I will jump onto the Meers mobile on Friday afternoon. You can add him to the list. Weird he didn't tell you he is coming, he normally is pretty good with these things!
Ben bailed out, he unexpectedly found out that it's the birthday weekend of his firstborn.
 
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jrock56Offline
Post subject:   PostPosted: Oct 03, 2014 - 05:02 AM



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      Stimme wrote:
Double check that they get the labels right!

I will jump onto the Meers mobile on Friday afternoon. You can add him to the list. Weird he didn't tell you he is coming, he normally is pretty good with these things!
Ben bailed out, he unexpectedly found out that it's the birthday weekend of his firstborn.


Oh don't worry, we have already been speaking with them about the plates from last year!

Glad to have you both coming up! Peter said he had to make sure he had that weekend free after Warpstone last weekend. Haha, guess Ben will kind of be obligated to be at his child's birthday just a little bit Razz

See you guys soon!

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TaxalOffline
Post subject:   PostPosted: Oct 17, 2014 - 06:28 AM



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1 week till the mayhem in the capitol starts!!!!

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