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InnerdemonOffline
Post subject: March Madness 2017 - March 4 and 5th - Calgary Alberta  PostPosted: Jan 25, 2017 - 10:21 AM



Joined: Oct 16, 2012
Canada
Posts: 88
Location: Canada
Status: Offline
March Madness 2017

For Information Updates, check out Alberta Blood Bowl Tournament Scene face book page

https://www.facebook.com/groups/1180557541992049/

Date: Saturday March 4th & Sunday March 5th 2017
Location: Imaginary Wars
Registration:
Cost: $25 pre-registration, $35 at the door
NAF Approved
Player Cap: 18 Seats
Pre-registration will run until Feb. 14th
Pre-Registration can be emailed to

Tournament Organizer: lair.ashmead@gmail.com

March Madness is a proud participant in the NAF Tournament Series the West Coast Grand Prix. Learn more here.
http://member.thenaf.net/index.php?name=PNphpBB2&file=viewtopic&t=6902

Tournament schedule:

The tournament will be 2 day, 5 game swiss style, resurrection tournament. First games will be determined by random match up. The remaining games will be determined based on tournament points.
For the first round only, we will do our best to pair players off against members that are outside of their home club. The tournament will run 5 total matches. 3 on day 1 and 2 on day 2.

Saturday March 5 2017
9:30 am: Registration begins
10:00: First game (Random Pairing)
12:15: Lunch
1:00 pm: Second Game (Swiss Pairing)
3:15 pm: Third Game (Swiss Pairing)
6:00 pm – Day One Finishes

Sunday March 6th 2017
10:00 am – Fourth Game (Swiss Pairing)
12:15 am – Lunch/Painting Display
1:00 pm – Final match (Swiss Pairing)
3:15 pm – Conclussion of Matches
3:45 pm– Awards Presentation

What to bring:
- Painted team with suitable models.
- Skill rings or another appropriate way to identify skills/positions
- Block dice
- D6s, d8, d12/16/20
- 3 copies of your team roster including skill purchases and inducements

Tournament Rules:
- Standard NAF Rules 2016
http://www.thenaf.net/wp-content/uploads/2017/01/NAFRulesFeb17.pdf
with the following exceptions
NO WIZARDS
NO Special Play Cards
No Referees
No Special Pitch Rules
No Krax and Crumbleberry

- Teams will resurrect at the end of each games. No SPPs, injuries or any roster changes carry over between games
- Illegal Procedure and the 4 minute time limit will not be enforced.
- Games will have a maximum length of 2.25 hours. Turn time limits or chess clocks may be imposed if a game is at risk of going over the 2.25 hour time limit.
- Players must agree on cocked die rules, the use of dice cups and/or sharing dice at the start of the match.
- If there are any disagreements or rules disputes, tournament directors will be standing by to assist.
- Teams with the ability to raise killed players will not be allowed to.


Team building:
- 24 NAF Sanctioned Teams
- Teams get 1.2 million gold to construct their roster and buy skills and Stat increases. No player may have more than 50 K of improvements made. There is no limit to skill selection.
Improvements are made in the following method
20 K regular Skill
30 K Double Skills
40K MV,AV, AG
50 K ST increase
- Star players can be purchased as part of a roster. A star player can be your 11th player. A maximum of 2 star players may be taken. (Brick Farth and Grotty count as 1 star player, but will fill 2 roster spots as per rules) Star player can fill the role of the 11th player on your team. In the case that opposing teams hire the same star, both teams will be allowed to use the player. Please Note only Stars listed in the NAF document will be allowed for the tournament.
http://www.thenaf.net/wp-content/uploads/2016/12/NAFRulesFeb17.pdf

- Teams must play with a minimum of 11 players.
- Teams can purchase Rerolls, apothecaries (if allowed), coaches, cheerleaders or fan factor.
- teams may also include bribes as part of the roster as per the standard inducement cost.
- Chefs can only be purchased by halfling team
- No other inducements may be purchased (including wizards, cards, extra apothecaries, mercenaries, etc).

Tournament Scoring:
Win = 65
Loss = 0
Tie = 25

Scoring Bonuses
Each TD scored: 3
Each Cas inflicted (including stab, crowd, fouling): 2
Fouling/Stab/Secret Weapons : All Casualties will be added to your running total in regards to total casualties for the Casualty award.

Stunty Cup:
-There must be a minimum of 3 teams to compete for the Stunty Cup. Pre-register by Feb. 14t. If three teams are not pre-registered by Feb. 14th/. The Stunty Cup will not happen.
- Stunty teams will play for their own cup while still participating in the main tournament.
- Stunty teams include Halflings, Goblins and Ogres, as well as Lizardman teams that are made up of All Skinks (or Skinks plus a Kroxigor), and Underworld teams without Skaven players.
- Star players can be added to a stunty team without disqualifying them from the Stunty Cup.

Glittering prizes:
- The Overall Best Team aka The Winner: The team with the most tournament points. In the case of a tie, tie breakers are as follows:
- Head-to-Head record if applicable
- W-L-T Record
- TD difference
- CAS difference
- Runner up - the team with the 2nd most tournament points
- Stunty Cup - The stunty team with the most tournament points IF Not enough teams register for Stunty Cup, another award will be given.
- Best Painted Team
- Wooden spoon - The worst overall team
- Most Touchdowns
- Most casualties
- Best Defense

-Swag and prizes:
- Every dollar collected will be given back to the players in the form of prizes
 
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