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JmacOffline
Post subject: Opinions of the Halfling Team?  PostPosted: Feb 17, 2003 - 01:36 PM



Joined: Feb 13, 2003

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Hey guys,

I've been pondering putting together a Halfling Team. Here's my current roster that I've been thinking of signing.

10 Halflings
2 Ogres
6 Re-rolls
5 FF

What do you think?

Also, do you have any suggestions on what tactics I should use for the team?
 
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Darkson
Post subject:   PostPosted: Feb 17, 2003 - 02:04 PM



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Orges will cost double (240k) from October (JJ's decided). I also think you need more 'flings, as you will lose them in matches.

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BevanOffline
Post subject:   PostPosted: Feb 17, 2003 - 02:43 PM



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You don't need that many rerolls if you hire a master Chef every couple of games. I'd drop back to 4 rerolls, buy two more 'flings and keep some spare cash for the Master Chef.
 
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JmacOffline
Post subject:   PostPosted: Feb 17, 2003 - 02:58 PM



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When did Ogres start costing double for halflings?

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DaveOffline
Post subject:   PostPosted: Feb 17, 2003 - 03:09 PM
da Veiz-Prez


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Not yet, they will next october

I'll allways take treemen

The Ogre won't play much when he sees his dinner waddle around him Laughing

Much more along the lines of the fluff as well

Les rerolls (3 will do)

More 'Flings

Buy a master chef each time you can affore him.

I't really, really annoying to steal these 2 RR from a Welf team Razz
 
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GrumbledookOffline
Post subject:   PostPosted: Feb 17, 2003 - 03:40 PM



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personally i hope they just remove ogres from flings goblins and orcs for that matter

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ohiohuskiesOffline
Post subject:   PostPosted: Feb 17, 2003 - 06:30 PM



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i played halfies a long time ago...they were ok Neutral
drop some rerolls more halfies and i prefer tree's...for some reason... Confused

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JmacOffline
Post subject:   PostPosted: Feb 17, 2003 - 07:00 PM



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yeah, but trees hardly ever show up for the 1st half.. that's why i opt for ogre's

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Darkson
Post subject:   PostPosted: Feb 18, 2003 - 12:58 AM



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      Darkson wrote:
Orges will cost double (240k) from October (JJ's decided). I also think you need more 'flings, as you will lose them in matches.


Oops, got it wrong. I tink their gonna REMOVE Ogres from Halfling teams in October.

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SquiggothOffline
Post subject:   PostPosted: Feb 18, 2003 - 02:30 AM



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Goddammit, I've just converted an Ogre throwing a Halfling Evil or Very Mad
Good thing I didn't paint it up yet (aaaargh!!!)
Curse the idiot that decided to ban Ogres from furry-footed teams...

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GrumbledookOffline
Post subject:   PostPosted: Feb 18, 2003 - 07:25 AM



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its a toss up between either making them cost double or just removing them, find out for sure in october won't we

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MarcusOffline
Post subject:   PostPosted: Feb 18, 2003 - 07:58 AM



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Three tips on halflings:

(1) Don't fall into the trap of playing them like they're a Big guy team with 0-2 Big Guys and 0-16 Halflings. They're a Halfling team first, Big Guys just help.
(2) Tacklezones are your friend.
(3) Don't rely on the tactics in BB Mag #6 Wink

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DaveOffline
Post subject:   PostPosted: Feb 18, 2003 - 12:25 PM
da Veiz-Prez


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No

Give them dirty player on doubles.

Foul the living daylights out of your opponent

If you get caught the 'Fling will be so much happier in the sin bin ...
... next to the iced buns and other snacks
 
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JmacOffline
Post subject:   PostPosted: Feb 18, 2003 - 01:01 PM



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fouling doesn't pay off in the league I play in. If a player gets caught fouling in my league.. they are fined 1d6 x 5,000 gold peices.. But then the commish uses that money for prize money for random contests at normal intervals throughout the season

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DaveOffline
Post subject:   PostPosted: Feb 18, 2003 - 04:12 PM
da Veiz-Prez


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OK

Pray for an AG4 player then. Saves loads of RR when throwing the 'Fling
 
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