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MepmuffOffline
Post subject: Speed Bowl - 6 April 2019 - Utrecht, NL  PostPosted: Feb 10, 2019 - 01:44 PM



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One day, six games and time to spare to have lunch and dinner!

Each game each coach will have 30 minutes to complete his turns.

When? 6 april 2019
Where? Utrecht, NL
How much? €30, including lunch AND dinner

More info can found in the rules pack: https://docs.google.com/document/d/19pm_mM8bQyomQw73yBANW9k8Ike3jA-h8mmUC7gtADY/edit?usp=sharing

Please register by sending an e-mail to: bubble.utrecht@gmail.com
Registration before 23 march is requested.


Last edited by Mepmuff on Mar 16, 2019 - 07:19 AM; edited 1 time in total
 
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MepmuffOffline
Post subject:   PostPosted: Feb 10, 2019 - 01:45 PM



Joined: Nov 01, 2004
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Registered:
1: Amok
2: mepmuff
3: YLD
4: Dave
5: Jelmer
6: Leverloos
7: DukeJan
8: barfboy
9: El_Condor
10: SQAR1969
11: Gorbad
12: aeschere
13: ttsgosadow
14: dr._rudolf_von_richten
15: Vinz_D
 
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MepmuffOffline
Post subject:   PostPosted: Mar 16, 2019 - 07:25 AM



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Rules have been updated with a FAQ:

What’s the most important rule of Speed Bowl?
Don’t be a dick. Help your opponent by little things like stunning your own miniatures, moving them to the KO box, rolling interrupting rolls even when your opponent’s time is still running.

What turn is it again?
Playing speed bowl might make it more difficult to remember the menial task of moving your turn marker. Please help each other by keeping an eye on both turn markers and remind your opponent if appropriate. If at one point you disagree about what turn it is, the coach whose turn marker is further down the track is right.

I turned over and an armour roll needs to be made. On whose time are these rolls made?
Your turn does not end until you have made all your rolls and your players are all facing in the same direction. If You are only waiting for your opponent to roll dice, it is allowed to start his timer as if an interrupting skill is used.

The ball needs bouncing. On whose time is this done?
Strictly, the player who fails the pass / catch / pickup rolls the scatter dice. If the ball lands out of bounds, the player whose active turn it is will roll those dice on his timer. Please keep the first question of this FAQ in mind here and work with your opponent to quickly resolve these rolls.
 
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