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dlb1969Offline
Post subject: Squiggoth...allies  PostPosted: Feb 20, 2003 - 08:13 AM



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      Squiggoth wrote:
Allies stink, they should never have come up with that stupid idea; IMHO it's just an easy way of dealing with your team's weaknesses.

Martijn


Man, do I ever agree. I wish I could get the players in my league to see that, but it ain't happening. We have made our own ally rules that are pretty balanced. The allies can't use team RR and pick up a racial characteristic called "Outcast". Basically you have to roll 3+ to get the guy on the field to play for every drive.

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SpikyOffline
Post subject:   PostPosted: Feb 20, 2003 - 02:55 PM



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I might be getting things wrong by the sounds of it.... Shocked

So are Allies allowed or not? Is the stuff printed in the BB magazines not 'official' as such?
There were ally rules in BBmag 1 which were revised in BB mag 2 and I haven't seen anywhere that importing a Human thrower into a lizardman team is 'Illegal'
Please could someone set me straight on this?
Thanks! Smile
 
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ZanzerTemOffline
Post subject:   PostPosted: Feb 20, 2003 - 03:10 PM



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BB Magazine stuff is just experimental trash that GW comes up with. The only "official" stuff is in the LRB 2.0.

Consider BB Mag stuff GW encouraged "house rules". Thats it.

It's not illegal if your commish allows it, but if he allows the BBMag allies, he is a bad commish. The majority of the BB Mag stuff needs to be changed in order to be balanced. Just look at the ogres in BB# 6 Razz

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MarcusOffline
Post subject:   PostPosted: Feb 20, 2003 - 03:59 PM



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      skummy wrote:
What went wrong?


Not the best of dice, coupled with some world class opposition.

They're not my best team, by a long shot. I can play them but I don't really have the chops. They're not as good a team as people make out, I think you'll find it's generally the coach that makes the difference.

Speaking of top coaches - Sputnik's certainly your man for Lizard tactics. Although it has to be said he was lucky against my Skaven Wink

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Max_HorsemanOffline
Post subject:   PostPosted: Feb 21, 2003 - 02:26 AM



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Marcus,

Can I use that excuse for my game against Sputnik as well ??? Crying or Very sad

Max Cool

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DaveOffline
Post subject:   PostPosted: Feb 21, 2003 - 12:26 PM
da Veiz-Prez


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      Marcus wrote:


Not the best of dice, coupled with some world class opposition.



Except for your first round match against Wouter...

You got sixes twice to grab a scattering ball with a saurus.

Nt the best of dice .. (grumble grumble) Wink Wink Wink
 
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ThadrinOffline
Post subject:   PostPosted: Feb 23, 2003 - 02:38 AM



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FF is NOT all imprtant, especially for a relatively expensive team like Lizards.
I started 5 Saurus/6skinks/2 reroll/6FF/Apo on FUMBBL. I won my first game 3-0.
I'm in deep crap now though - I had one saurus killed and one MNG (-1MA). 3 saurus 7 skinks to play the next game because I couldn't afford to replace the Saurus that croaked.

Gotta love that MA8 though Smile As someone who's usual team is dwarfs its a joy to behold.

Make a hole with the big fellas, send a lot of little fast dodgy fellas through.
 
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GrumbledookOffline
Post subject:   PostPosted: Feb 23, 2003 - 04:57 AM



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FF is all important then, if it had been higher you could have replaced him, or even had more players in the first place so that it would have been harder to block your players to get them killed ;]

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ZanzerTemOffline
Post subject:   PostPosted: Feb 23, 2003 - 11:37 AM



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I have to agree with grumble. Especially since on FUMBBL you tend to lose FF faster then you gain it Rolling Eyes

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ThadrinOffline
Post subject:   PostPosted: Feb 23, 2003 - 04:34 PM



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BUt without the Apo I would have lost the OTHER player who was killed in the game, without the reroll I would probably have lost and without any of those players I'm compromising the line up.

I'm still a firm proponent of "Buy what your team needs and the use the rest on FF."

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DaveOffline
Post subject:   PostPosted: Feb 24, 2003 - 04:15 PM
da Veiz-Prez


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I like high FF, usually take 7+
 
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ApedogOffline
Post subject:   PostPosted: Feb 25, 2003 - 10:13 AM



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With expensive players high FF is more important, you need more money to buy the players!

Also taking the low FF is more risky, if one of your players dies in the first couple of games you may have trouble recovering.

Shame it took me ages to realise this Embarassed

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AristodeimosOffline
Post subject:   PostPosted: Feb 25, 2003 - 11:16 AM



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If you play Lizardmen, I've got two words for you...Break Tackle. The only way a saurus can support skinks is to be able to dodge away. Not to mention, unless you like having to blitz with your skinks all the time, it's too easy to pin down a saurus without this skill.
 
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ZanzerTemOffline
Post subject:   PostPosted: Feb 25, 2003 - 12:39 PM



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Unfortunately, because it is so hard for bashing players to get SPP's, most choose either Block, Mighty Blow, Pile On, or Tackle to increase the number of knockdowns, or increase the chance to break armor, in order to get more SPP's. Break Tackle isnt always a viable choice for Saurus'

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skummyOffline
Post subject:   PostPosted: Feb 25, 2003 - 01:25 PM



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I consider Break Tackle on a Lizardman team like Guard on a Dwarf team. It's going to help you win and it will get you more SPP's for other players down the road. After seeing how most good coaches lock up lizardmen and start seeking and destroying skinks, it is the only skill I'd take for my first two saurii.

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