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KarlLagerbottomOffline
Post subject:   PostPosted: Nov 29, 2004 - 12:06 PM



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Can't get any more direct or clear than that. Smile

Thanks all.

Thanks Galak.

-Rob

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absentOffline
Post subject:   PostPosted: Nov 29, 2004 - 01:03 PM



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boy i sure miss the pages of galak vs zombie over at BB.com, maybe i should browse here more often Wink Very Happy Very Happy .
 
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Zombie
Post subject:   PostPosted: Nov 29, 2004 - 07:09 PM



Joined: Oct 24, 2003

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      Spazzfist wrote:
Thanks for the offer to help. Zombie, but unless you can explain to me how this is meant to help me, it is you that wasted your own time.


Like i said, the basic principle still stands. That is, rerolls are the key, capitalize on long term potential, thralls get lots of SPPs, etc.

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They will slowly add bits of the vault in on each RR leading up to 2007, starting with LRB 4.0, so it will be a slow and agonising death for BB.
 
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Zombie
Post subject:   PostPosted: Nov 29, 2004 - 07:19 PM



Joined: Oct 24, 2003

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      Graf_Arnhelm wrote:
Spazz, I read you on the other thread. Here goes:
I don't have much to say that hasn't already been said.
I use 2 Vamps, 10 Thralls, 4 RR and FF 8 to start with. Leaves 20k in the treasury for the post-game.


I stopped reading after that point. If you don't see what's wrong with your setup, i'm sorry but there's nothing i can do for you.

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They will slowly add bits of the vault in on each RR leading up to 2007, starting with LRB 4.0, so it will be a slow and agonising death for BB.
 
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Graf_ArnhelmOffline
Post subject:   PostPosted: Nov 30, 2004 - 12:38 AM



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'start rant'
Oh no Zombie, pleaaaaase let me partake in your wisdom. Tell me again how you used to play Vamps in 3rd Ed, that was so enlightening the first time.

Should I have said "I'd use" as in "in my first league game..."?
Sure, in a one-off I might as well cut on the FF and take one more Trall or take FF 10 with no treasury left.
But hey, I'm not as overly confident in my own capabilities as you so excuse my stupidity, Oh God From On High Worship

'end rant'

Zombie, I've made a point in not answering your posts anymore, but here, you've said too much or not enough, so such a post of yours doesn't really help.

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FrancescoOffline
Post subject:   PostPosted: Nov 30, 2004 - 07:25 AM



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I think you actually cannot take 10 FF, maybe 9 Twisted Evil
 
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CervidalOffline
Post subject:   PostPosted: Nov 30, 2004 - 08:28 AM



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      Graf_Arnhelm wrote:
'start rant'
Zombie, I've made a point in not answering your posts anymore, but here, you've said too much or not enough, so such a post of yours doesn't really help.


Bravo, champ. You really stuck it to him there. Rolling Eyes

I guess I really didn't miss anything at all in my hiatus from these forums.

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ApedogOffline
Post subject:   PostPosted: Nov 30, 2004 - 03:43 PM



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      Mordredd wrote:
Well it is free, like a foul, in that it doesn't cost you a square of MA to use it. (And therefore doesn't require a blitz action.)

It's not free in that you can only use it during a move action, but then that's not how I use the term "free" in a BB game myself. (Is that just me?)

Still I had thought that it was all pretty clearly worded in the rules review, except maybe for that "any move action" bit which is a little open to misunderstanding.


You've got me confused now when I thought I understood it Confused

I thought that if I had three Vampires on the pitch they could each make a Hypnotic Gaze at the end of a move action if I wanted them to. Your above post suggests this is wrong and that only I gaze action may be made per turn like a foul - have I got this wrong?

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SpazzfistOffline
Post subject:   PostPosted: Nov 30, 2004 - 03:56 PM



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You had it right, each vamp can use HG once per team turn, and it has to be at the end of their move.

http://www.bloodbowl.net/modules.php?op=modload&name=PNphpBB2&file=viewtopic&t=2024

Check this out - it has been discussed here.


Spazz

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Zombie
Post subject:   PostPosted: Nov 30, 2004 - 09:14 PM



Joined: Oct 24, 2003

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      Cervidal wrote:
      Graf_Arnhelm wrote:
'start rant'
Zombie, I've made a point in not answering your posts anymore, but here, you've said too much or not enough, so such a post of yours doesn't really help.


Bravo, champ. You really stuck it to him there. Rolling Eyes

I guess I really didn't miss anything at all in my hiatus from these forums.


Thanks Cervidal. And good to have you back!

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They will slowly add bits of the vault in on each RR leading up to 2007, starting with LRB 4.0, so it will be a slow and agonising death for BB.
 
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MordreddOffline
Post subject:   PostPosted: Dec 01, 2004 - 07:23 AM



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      Apedog wrote:
      Mordredd wrote:
Well it is free, like a foul, in that it doesn't cost you a square of MA to use it. (And therefore doesn't require a blitz action.)

It's not free in that you can only use it during a move action, but then that's not how I use the term "free" in a BB game myself. (Is that just me?)

Still I had thought that it was all pretty clearly worded in the rules review, except maybe for that "any move action" bit which is a little open to misunderstanding.


You've got me confused now when I thought I understood it Confused

I thought that if I had three Vampires on the pitch they could each make a Hypnotic Gaze at the end of a move action if I wanted them to. Your above post suggests this is wrong and that only I gaze action may be made per turn like a foul - have I got this wrong?


My post does not suggest that is wrong, you have misread it. There is nothing in what I wrote that suggested that you could only use it once. Confused (I would have had to have suggested that you could only take one movement action per turn when using hypnotic gaze to do so, and I didn't. There is no such thing as a "hypnotic gaze action".) Any Vampire can use hypnotic gaze at the end of a movement action regardless of whether another Vampire has used the skill that turn.
 
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ApedogOffline
Post subject:   PostPosted: Dec 03, 2004 - 12:01 PM



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Must have failed my bonehead roll reading your post Mordredd, sorry Embarassed

I think it was the comparison to the foul action that threw me, and the bit about "any move action". Glad i've been playing it right all along after all.

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MordreddOffline
Post subject:   PostPosted: Dec 06, 2004 - 07:00 AM



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      Apedog wrote:
Must have failed my bonehead roll reading your post Mordredd, sorry Embarassed


That's quite alright. We all misread things on occasion.
 
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IndigoOffline
Post subject:   PostPosted: Jan 17, 2005 - 03:45 AM
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So far most/all of this has been discussing Vamps in leagues - what about tourneys?

My TR110 roster is below, since I don't think the team will be worthwhile taking at TR100.

3 Vamps @ 330k
10 Thralls @ 400k
5 Re-Rolls @ 350k
2 FF @ 20k

Not only do you have strength in depth but you've got plenty of re-rolls.
In terms of skill progression I'm planning:

Vamp > Pro
Thrall > Dirty Player
Vamp > Pro
Thrall > Block/Sure Hands
Thrall > Sure Hands/Block

Note that the first two are interchangeable depending on how many RR I go through when trying this team out. DP goes some way towards evening up the numbers when the casualties start rolling in and Block on a thrall on the LOS is always useful - you are always going to have people wanting to target them. Sure Hands is there to allow some safety in handling the ball if the vampires are proving unreliable.

Any thoughts?

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SpazzfistOffline
Post subject:   PostPosted: Jan 17, 2005 - 06:24 AM



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Indigo,

Have you played vampires before? Not that I am questioning your setup, but just something you said about seeing how many RRs you got through will help you decide whether or not to get pro.

I think what you porose looks really good. I would highly reccommend , however, that you do get pro for one of the vamps ASAP. I have been playing them in a league for a couple od months now and am finding that my pro is a great skill to have. Too many OFAB rolls going wrong, or even if they don;t it's nice to sometimes have that potential reroll to try and yield a better block result, etc.

But personally, I would not worry too much about the sure hands. Let the AG4 vamps take it. I would think that block is a far more useful skill to keeping your thralls alive (long enough for the vamps to eat them!)


Spazz

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